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%Gallery-168105%After a few hours, I had several classes unlocked and was familiar with each, bringing out the true power of the fire team mechanic. For someone like myself who has played tons of shooters and is well-versed in class-based multiplayer, it was an unnecessary stopgap and only served to invalidate the single best feature in multiplayer: fire teams. The initial barriers to other classes is a very odd design decision, meant to ease you into the experience. (You can sample the multiplayer now in an exclusive Xbox Live beta.) It takes a few hours before you have them all unlocked, as I experienced during a recent private multiplayer event. There are six different classes in total that can pair up to form interesting compliments to each other however, from the first moments of Medal of Honor: Warfighter multiplayer, Danger Close oddly chose to have one class unlocked. At the heart of Medal of Honor: Warfighter is an interesting co-op dynamic, where two players are paired together into a fire team. If I’m to be completely honest, there’s not a great deal I can really comment about on the game itself simply because I don’t feel I was good enough to really experience or see what the game had to offer (which isn’t a criticism).The US government may tell us all it's an army of one, but Danger Close games is making a good case for the buddy system. Oh, our team won again by the way.Īfter the session ended the rest of the night (for me at least) was spent once again chatting with the different people attending, which is perhaps the whole reason events like these are so much fun. Things seemed even more disheartening when I still ended up being killed with what seemed like a bullet or two despite the fact I was wearing additional body armour! Perhaps more experienced players will find the tank class (extra armour at the expense of mobility) over-powered but to me it made no difference. Unlike the first session where I’d managed to at least score a kill, I barely managed to inflict damage on my opponents this time around. Given the results of my last session I tried using different classes to see how I’d fare – the answer, even worse than before.
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By the end of the round I had managed to score one kill (I didn’t know how I did it either) and amassed about 15 deaths but somehow the team still managed to win!Īfter having spent some time chatting with other gamers and writers from the community (and snacking on slices of pizza and sides from the epic Dominos order) I figured I’d have another go at the game.
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I mentioned at the beginning that I wasn’t particular good at shooters, but it wasn’t until I was dying seemingly each minute that I realised just how bad I was. Starting the match, it wasn’t long until the action became intense… and by that I mean the non-stop death of my character. With my class selected (I just went for the one with the biggest gun) I was ready to fight. The first thing I liked about the game was the fact you could play as a member of an actual international task force, where that feeling of patriotism seemed to spark in me when I noticed I could play as a soldier in the Special Air Service Regiment of the Australian Army. Not too long after I arrived the current session had ended and it was time for me to have a go – I knew things were off to a good start when I had to ask a friend next to me what the controls were. The preview consisted of rounds of local multiplayer in a 6 on 6 capture-the-base styled game mode. Oh, and did I mention a life-sized Crysis soldier in a ghillie suit? In one of the rooms inside were twelve gaming desktops hooked up to Razer keyboards and headsets, with a projector against one wall, national flags covering another and scattered around the place, boxes of ammunition and other military-esque props. Someone seriously bad at FPS games going to a LAN event? Here’s how it went.Īrriving at the EA offices I was greeted by none-other than Community Co-ordinator Jiggsy, who, - as always - was dressed appropriately for the occasion in army boots and camouflage pants. That said, when I was given the opportunity to attend a preview of Medal of Honor: Warfighter last Friday at EA Australia HQ, it wasn’t one I was going to turn down. First up, don’t forget that Steve also checked out Medal of Honor: Warfighter at E3 this year - read this to see what he thought of the game.Īs for me, I won’t attempt to deny it, when it comes to shooters, to suggest that I’m a novice is akin to suggesting that necromorphs are a little frightening.